Unfortunately, the scaling of the difficulty often made me feel like I needed grind so I can purchase upgrades for my falcon. Once the act of flying from point A to point B gets boring, the side quests also become a chore. Side missions boil down to fetch quests, protecting vessels, and going to large battles. The lore and history of these factions and the world itself is very intriguing, but outside of this the content is lacking. The main story did a great job and keeping me invested. This is why you keep your experience level and certain items between characters.Ĭlasses will change your starting stats, but once you unlock other falcons and upgrades it becomes less important. While she is near death, the Seachantress is letting her play out the memories of the key people that led to her demise. Without getting into spoilers, the story is told by a Seachantress that is trying to heal the Empress. ![]() However, it doesn’t mean your overall experience level resets or certain things you’ve unlocked are locked again. This also means that the story can have a bit of a disjointed feeling to it since each chapter you’ll need to select a new character. They each have their own place and world view and it was interesting to learn each faction from within. ![]() All of these are from a different perspective from one of the main factions that inhabit The Great Ursee, which helps keep things interesting. The Falconeer takes you through a prologue, four main chapters, and then an epilogue. While this does wear out eventually, luckily by that time the story really started to grab me. The first few hours it’s a joy to take in the sights as the sun rises and sets creating all sorts of different hues of color across the sea. There is something enchanting about the visuals. There is something about the contrast of the simplistic polygonal art on the detailed designs and great lighting that had me hooked. I was frequenting the the photomode more than I do in some AAA titles. It also helps that the lighting is so colorful and with good HDR this game pops. However, the overall art direction and the design of the world and the flying creatures are very striking. Hell, it doesn’t even use a single texture for any models in the game and the characters look like PlayStation 1 polygonal muppets. Now, The Falconeer isn’t going to blow you away visually in any way. While the story takes a few main missions to get going, the visuals kept my eyes glued to the TV. However, the story does take a little bit to start moving. Not to say the combat is bad, but it isn’t what drove me to continue hopping back in. The story, lore, and even the visual design all hit harder than the combat or its missions. Some of the most interesting things in The Falconeer come from its world. ![]() The Seachantress tells the story through splintered memories. Unfortunately, I think this may have actually hurt the end result. Unlike Panzer Dragoon, however, The Falconeer is an open world game. I’ve never been a huge fan of games like Ace Combat, but aerial combat games in a fantasy theme are much more intriguing. ![]() Controlling massive flying creatures while also dog fighting and dodging dragon’s fire is more like the arcade aerial games I’ve enjoyed in the past. When I first saw The Falconeer it reminded me of Panzer Dragoon, in a good way. Does The Falconeer live up to its important role as a launch exclusive? Or are these falcon’s wings clipped? However, this is one of the few exclusives Microsoft has for the Xbox Series X|S launch which adds some pressure. The Falconeer was made by a single person, Tomas Solas, which is impressive. I personally think it was a great idea since it got additional attention being at launch, as well as being able to leverage the new hardware. It’s actually refreshing to see an indie game being in the spot light for a major new gen hardware release.
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